📑 ACT reference library
Everything worth memorizing, in one place. Bookmark this page and skim it before practice.
Math formulas to know cold
Plan on every formula below coming out of your own memory during the section, because a formula you half-remember costs exactly what one you never learned costs. ACT does say that all of the mathematics problems can be solved without a calculator — and many are faster without one — so the formula, not the machine, is the part you cannot do without.
Lines & coordinate geometry
- Slope = (y₂ − y₁) / (x₂ − x₁) — rise over run
- Slope-intercept form: y = mx + b (m = slope, b = y-intercept)
- Point-slope form: y − y₁ = m(x − x₁) (use when you have one point and the slope)
- Standard form: Ax + By = C → slope = −A/B, y-intercept = C/B
- Distance between two points: √[(x₂ − x₁)² + (y₂ − y₁)²]
- Midpoint: ((x₁ + x₂)/2 , (y₁ + y₂)/2) — average the x's, average the y's
- Parallel lines have the same slope. Perpendicular slopes are negative reciprocals (m and −1/m).
- No solution = parallel lines (same slope, different intercept). Infinitely many solutions = the same line twice.
Quadratics
- Quadratic formula: x = (−b ± √(b² − 4ac)) / (2a) for ax² + bx + c = 0
- Discriminant = b² − 4ac. Positive → two real solutions · zero → one · negative → no real solutions (two complex ones).
- Vertex: x = −b / (2a); in vertex form a(x − h)² + k the vertex is (h, k)
- Factored form a(x − p)(x − q): the solutions (x-intercepts) are p and q
- Sum of the roots = −b/a · Product of the roots = c/a
- a > 0 opens up (vertex is the minimum); a < 0 opens down (vertex is the maximum)
Exponents & radicals
- xᵃ · xᵇ = xᵃ⁺ᵇ · xᵃ / xᵇ = xᵃ⁻ᵇ · (xᵃ)ᵇ = xᵃᵇ
- (xy)ᵃ = xᵃyᵃ · (x/y)ᵃ = xᵃ/yᵃ
- x⁰ = 1 (for x ≠ 0) · x⁻ᵃ = 1/xᵃ
- Fractional exponents: x^(1/2) = √x · x^(a/b) = ᵇ√(xᵃ)
- Radicals: √(ab) = √a · √b · √(a/b) = √a / √b
- √(a + b) is not √a + √b, and (x + y)² is not x² + y² — it is x² + 2xy + y².
- Difference of squares: x² − y² = (x + y)(x − y)
Area & perimeter
- Rectangle: area = lw, perimeter = 2(l + w) · Square: area = s², perimeter = 4s
- Parallelogram: area = bh (h is the perpendicular height, not the slanted side)
- Triangle: area = ½ × base × height · angles sum to 180°
- Trapezoid: area = ½(b₁ + b₂)h — average the two parallel sides, times the height
- Any polygon: interior angles sum to 180(n − 2)°; each angle of a regular n-gon is 180(n − 2)/n
Volume & surface area
- Rectangular box: V = lwh · SA = 2(lw + lh + wh)
- Cube: V = s³ · SA = 6s²
- Cylinder: V = πr²h · SA = 2πr² + 2πrh
- Sphere: V = (4/3)πr³ · SA = 4πr²
- Cone: V = (1/3)πr²h · SA = πr² + πrl (l = slant height)
- Pyramid: V = (1/3) × (area of the base) × height
- Any prism: V = (area of the base) × height
Circles
- Area = πr² · Circumference = 2πr = πd
- Equation of a circle: (x − h)² + (y − k)² = r², center (h, k), radius r
- Arc length = (central angle / 360) × 2πr — a fraction of the way around
- Sector area = (central angle / 360) × πr² — the same fraction of the area
- In radians: arc length = rθ · sector area = ½r²θ
- A full circle is 360° = 2π radians. An inscribed angle is half the central angle standing on the same arc.
- A radius drawn to the point of tangency is perpendicular to the tangent line.
Triangles
- Pythagorean theorem: a² + b² = c², where c is the hypotenuse. Triples worth recognizing: 3-4-5, 5-12-13, 8-15-17, 7-24-25 (and their multiples: 6-8-10, 9-12-15).
- 45-45-90: sides are x, x, x√2 — the legs match, the hypotenuse is a leg times √2.
- 30-60-90: sides are x, x√3, 2x — the short leg is opposite 30°, the hypotenuse is twice it.
- Similar triangles: equal angles, and matching sides in proportion. Find the scale factor first; areas scale by the square of it.
- Area from two sides and the angle between them: area = ½ab·sin C
- The exterior angle equals the sum of the two remote interior angles.
Trigonometry
- SOH-CAH-TOA: sin = opposite/hypotenuse · cos = adjacent/hypotenuse · tan = opposite/adjacent
- Reciprocals: csc = 1/sin · sec = 1/cos · cot = 1/tan
- tan θ = sin θ / cos θ · sin²θ + cos²θ = 1
- Degrees ↔ radians: 180° = π radians. Degrees → radians: multiply by π/180. Radians → degrees: multiply by 180/π.
- Law of sines: a / sin A = b / sin B = c / sin C — use it when you have a side and its opposite angle.
- Law of cosines: c² = a² + b² − 2ab·cos C — use it for two sides and the included angle, or for all three sides. (With C = 90°, cos C = 0 and it collapses back to the Pythagorean theorem.)
- SOH-CAH-TOA only works in a right triangle. For any other triangle, reach for the law of sines or the law of cosines.
The unit circle at the common angles
| Angle | Radians | sin | cos | tan |
|---|---|---|---|---|
| 0° | 0 | 0 | 1 | 0 |
| 30° | π/6 | 1/2 | √3/2 | √3/3 |
| 45° | π/4 | √2/2 | √2/2 | 1 |
| 60° | π/3 | √3/2 | 1/2 | √3 |
| 90° | π/2 | 1 | 0 | undefined |
| 180° | π | 0 | −1 | 0 |
| 270° | 3π/2 | −1 | 0 | undefined |
| 360° | 2π | 0 | 1 | 0 |
On the unit circle a point is (cos θ, sin θ) — cosine is the x-coordinate, sine is the y-coordinate. That is why cos 90° = 0 and sin 90° = 1, and why tan is undefined wherever cos = 0.
Sequences
- Arithmetic (add the same amount d each time): aₙ = a₁ + (n − 1)d
- Sum of the first n terms: Sₙ = n(a₁ + aₙ)/2 — the number of terms times the average of the first and last
- Geometric (multiply by the same ratio r each time): aₙ = a₁ · r⁽ⁿ⁻¹⁾
- Sum of the first n terms: Sₙ = a₁(1 − rⁿ)/(1 − r), for r ≠ 1
- Infinite geometric sum, when |r| < 1: S = a₁/(1 − r)
- The (n − 1) is the usual slip: the first term has already happened, so you add d or multiply by r one time fewer than you expect.
Counting: permutations & combinations
- Order matters → permutation: ₙPᵣ = n! / (n − r)!
- Order does not matter → combination: ₙCᵣ = n! / (r!(n − r)!)
- Fundamental counting principle: multiply the number of choices at each step (4 shirts × 3 pants = 12 outfits).
- n! = n × (n − 1) × … × 2 × 1, and 0! = 1.
- Probability = favorable outcomes ÷ total outcomes. P(not A) = 1 − P(A).
Percent, interest & growth
- Percent change = (new − old) / old × 100 — always divide by the original.
- An increase of p% multiplies by (1 + p/100); a decrease multiplies by (1 − p/100). A 20% rise then a 20% fall does not return you to the start (1.20 × 0.80 = 0.96).
- Percent of: "is" over "of" — part / whole = percent / 100.
- Simple interest: I = Prt, so the balance is A = P(1 + rt)
- Compound interest: A = P(1 + r/n)⁽ⁿᵗ⁾ (P = principal, r = annual rate as a decimal, n = compoundings per year, t = years)
- Exponential growth or decay: final = start × (growth factor)^(time ÷ period), where the factor is 1 + r for growth and 1 − r for decay.
- Mean = sum ÷ count → sum = mean × count · Median = the middle value in order · Mode = the most frequent · Range = max − min
- Distance = rate × time · Average speed = total distance ÷ total time (not the average of the two speeds)